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On aurait dû
aller en Grèce

A FILM BY NICOLAS BENAMOU
FEATURE FILM · 2024
© Photo: Writerz & Moonlight Films Distribution

OVEL'S ROLE

VFX POST-PRODUCTION
CGI CREATURE
DYNAMIC RIG · HOUDINI
FUR & RENDER · KARMA
EXPLOSION FX · HOUDINI
COMPOSITING

ABOUT

In this comedy by Nicolas Benamou, the Rousselot family’s Corsican holiday takes an unexpected turn after an accident and an encounter with their neighbours.

OVEL handled the VFX post-production of around 100 shots, covering CGI and compositing. The work includes the integration of a digital creature, animated as a dynamic puppet interacting with the actors, as well as an explosion created in Houdini. The creature’s rig and fur were developed in Houdini and rendered with Karma.

CGI CREATURE & ACTOR INTERACTION

Conceived as a dynamic digital puppet, the creature was animated to interact with the actors and become part of their performance.

Its rig and fur were built in Houdini; it was rendered in Karma before being integrated in compositing.
Puppet simulation breakdown

EXPLOSION FX · HOUDINI

OVEL created an explosion in Houdini for On aurait dû aller en Grèce.

The breakdown shows the working view in Houdini, the explosion render and its integration into the final shot.
On aurait dû aller en Grèce: explosion simulation in the Houdini viewport, with the reference building.
HOUDINI VIEWPORT
On aurait dû aller en Grèce: CGI explosion integrated into the stone house in the final shot.
FINAL COMPOSITING
DIRECTOR
Nicolas Benamou
PRODUCTION
Writerz Films
FORMAT
Feature Film
81 min
YEAR
2024
VFX SHOTS
≈ 100
VFX PIPELINE
4K EXR
ACES 2065-1
OVEL
VFX Post-Production
CONTACT

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